The Commodore 64 was the best selling 8-bit computer in the world selling between 10 and 17 million units worldwide. The computer is well known for it sound capability, with many buying games for the system just to listen to the latest tune for their favourite composer - the likes of Rob Hubbard and Martin Galway.
The story of the Commodore 64 in pixels covers the history of the computer as well as featuring articles on the SID music chip by Andrew Fisher; Tape Loaders by Martyn Carroll and cartridges by Mat Allen.
This book looks at some of the most popular games on the system - each game receiving a double page spread with large images of the game fr the reader to enjoy.
A unique selling point of the book is that is contains 30 memoirs from those who programmed the games; wrote the music and drew the graphics. It's a captivating insight to what it was like to actually develop a game for the Commodore 64.
Limited numbers left signed by Oliver Frey : The Collected Adventures of Jetman. This book is the complete Jetman strip that appeared in Crash in the 80s and 90s and also includes two extra strips - one that appeared in the Crash Annual 2018 and a new one just for this publication.
Signed by Oliver Frey - 60 Paperback and 60 Hardback.
For much of the 1980s, the UK led the world-wide revolution in home computing. At the heart of the fledgling industry, which grew to be a billion-dollar-a-year business, Ocean Software led the way as a creative developer and publisher. Its history of innovation, expansion and triumphs established the company as a global brand. This is Ocean’s extraordinary story, told first-hand by those who were there, from the Suits upstairs to the 'Scum' in the Dungeon.
This PAPERBACK and HARDBACK book has over 30 memoirs from those who worked at Ocean thus giving a unique insight into what it was like working for one of the largest software houses in the 80s and 90s. Remember Daley Thompson's Decathlon? Paul Owens wrote the game for the ZX Spectrum as well as Kong and tells us first hand how he created the games.
This is a 268 page book charting the rise and eventual sell off of this great company.