The PDF is 236 pages in length and is a high quality digital copy of the book.
Take a trip down memory lane with this book celebrating the best of the best of gaming from 1981 to 199X.
Soak up the nostalgic vibes in the pictures then make the order!
Limited numbers left signed by Oliver Frey : The Collected Adventures of Jetman. This book is the complete Jetman strip that appeared in Crash in the 80s and 90s and also includes two extra strips - one that appeared in the Crash Annual 2018 and a new one just for this publication.
The Fantasy Art of Oliver Frey is a HARDBACK book that covers the history of the man behind the art - take a look into Oli's younger days and how he started his craft.
The book is split into chapters grouping in art from monsters and aliens to heroes and villains. If you were a games player of the 80s and 90s, there will be a great deal of artwork in this book that you will recognise that will kick in the nostalgic memories - how about the issue 1 artwork of Crash magazine in the image below for starters!
For much of the 1980s, the UK led the world-wide revolution in home computing. At the heart of the fledgling industry, which grew to be a billion-dollar-a-year business, Ocean Software led the way as a creative developer and publisher. Its history of innovation, expansion and triumphs established the company as a global brand. This is Ocean’s extraordinary story, told first-hand by those who were there, from the Suits upstairs to the 'Scum' in the Dungeon.
This PAPERBACK and HARDBACK book has over 30 memoirs from those who worked at Ocean thus giving a unique insight into what it was like working for one of the largest software houses in the 80s and 90s. Remember Daley Thompson's Decathlon? Paul Owens wrote the game for the ZX Spectrum as well as Kong and tells us first hand how he created the games.
This is a 268 page book charting the rise and eventual sell off of this great company.
To compliment our 3 x Spectrum books on the Sinclair machine, comes a 15cmx15cm HARDBACK 'little' book of Spectrum games. Small enough to fit in your pocket but big enough to take you on a huge nostalgic trip.
The Commodore 64 was the best selling 8-bit computer in the world selling between 10 and 17 million units worldwide. The computer is well known for it sound capability, with many buying games for the system just to listen to the latest tune for their favourite composer - the likes of Rob Hubbard and Martin Galway.
The story of the Commodore 64 in pixels covers the history of the computer as well as featuring articles on the SID music chip by Andrew Fisher; Tape Loaders by Martyn Carroll and cartridges by Mat Allen.
This book looks at some of the most popular games on the system - each game receiving a double page spread with large images of the game fr the reader to enjoy.
A unique selling point of the book is that is contains 30 memoirs from those who programmed the games; wrote the music and drew the graphics. It's a captivating insight to what it was like to actually develop a game for the Commodore 64.
The story of the Commodore Amiga in Pixels_ was published 3 years ago, and for the last 18 months or so it has been out of stock. To have another print run is expensive - so I am using a Pre-order scheme to raise the funds to print some more of this great book.
The book is 296 pages in length, and just like the Commodore 64 book, and comes in two flavours - paperback and hardback. The paperback has a thick, high-quality cover, with the Tutankhamun embossed and spot varnished; the hardback has a matt finish with spot varnish on the Tutankhamun image.
21st December - I took delivery of 1,000 books this morning, so all outstanding orders will be despatched by Wednesday morning. Just over 150 were sent today.
The book, The Story of the Oliver Twins, is 236 pages in length and finished to the very same high standard as my previous books and covering the history in gaming of Philip and Andrew Oliver from their very early days whey they learnt to program in their bedrooms through their days at Codemasters before moving on to start Blitz Games.
The book also celebrates their best games, as well as containing personal memoirs from many who worked with the Twins.
The story of the ZX Spectrum in pixels VOLUME 1 is 236 pages in length and is a visual journey charting the best games on the ZX Spectrum from 1982 on wards until the early 90s.
The story of the ZX Spectrum in pixels VOLUME 2 is 236 pages in length and is again a further visual journey charting the best games on the ZX Spectrum from 1982 on wards until the early 90s. Each spread contains a large iconic image of the game and is accompanied by artwork from the inlay, the game's advertisement where available and further game screens showing the loading screen, menu etc.
The story of the ZX Spectrum in pixels VOLUME 3 is 236 pages in length and is again a further visual journey charting the best games on the ZX Spectrum from 1982 on wards until the early 90s. Each spread contains a large iconic image of the game and is accompanied by artwork from the inlay, the game's advertisement where available and further game screens showing the loading screen, menu etc.
The story of US Gold is 236 pages in length and charts the rise of US Gold from it's first sale of C64 games, to the eventual sell off to Eidos. The US Gold logo on the front cover is embossed and spot varnished, making the book a desirable addition to any gaming fan or book collector.
The book is filled with memoirs from the developers, musicians and artist that created many of U.S. Gold's successful releases - titles such as Beach Head, Impossible Mission and Summer Games as well as arcade conversions like Outrun, Tapper and Spy Hunter. The story of the US Gold is told by those who made the company the giant it was.
The book also explores the creation and running of Centresoft - a company owned by U.S. Gold that became the largest distribution centre of games in the UK - Ocean Software was their biggest customer.
Artwork and never before seen photographs are littered throughout the book.